How Tinder Works: Location-Based Matching at Scale
System Design

How Tinder Works: Location-Based Matching at Scale

IdealResume TeamJuly 21, 20258 min read
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Tinder's Technical Challenge

Tinder processes 2 billion swipes per day and has made over 70 billion matches. The core challenge: efficiently matching people based on location, preferences, and mutual interest in real-time.

Core Features

1. Profile Discovery

  • Show profiles near user
  • Filter by preferences (age, gender, distance)
  • Optimize for engagement
  • Avoid showing same profiles repeatedly

2. Swipe Mechanism

  • Left (pass) or Right (like)
  • Super Like (priority matching)
  • Record decisions quickly
  • Check for mutual matches

3. Matching

  • Detect mutual likes
  • Notify both users
  • Enable chat

4. Messaging

  • Real-time chat
  • Media sharing
  • Read receipts

Geospatial Architecture

The Problem:

Finding users within X miles of a location is computationally expensive.

Solution: Geospatial Indexing

1. Geohash

  • Encode lat/long as string
  • Nearby locations share prefix
  • "9q8yy" → all users in same ~1km grid

2. Quad-tree

  • Divide space recursively
  • Query by region
  • Efficient for variable density

3. PostGIS / MongoDB Geospatial

  • Native geospatial indexes
  • 2D sphere queries
  • Efficient radius searches

Tinder's Approach:

  • Grid-based partitioning
  • Users assigned to cells
  • Nearby cells queried for discovery

Recommendation Engine

Ranking Factors:

  • Distance (closer = better)
  • Activity (recent users preferred)
  • Popularity (Elo-like scoring)
  • Preference match (age, etc.)
  • Engagement prediction

Elo-like Scoring:

  • Users have hidden scores
  • Swiped right on? Score increases
  • Swiped left on? Score decreases
  • Similar scores matched more

Card Stack Generation:

  1. Query nearby users (geospatial)
  2. Filter by preferences
  3. Remove already-seen
  4. Rank by algorithm
  5. Return top N as stack

Swipe Processing

When You Swipe:

Left Swipe (Pass):

  1. Record decision in activity log
  2. Update seen list
  3. No immediate action needed
  4. Batch process for analytics

Right Swipe (Like):

  1. Record like in database
  2. Check if other user liked you
  3. If match: create match record, notify both
  4. If no match: await other user's decision

Data Model:

  • likes(user_id, liked_user_id, timestamp)
  • matches(user1_id, user2_id, timestamp)
  • passes(user_id, passed_user_id, timestamp)

Match Detection

Naive Approach:

  • On each like, query: "Did they like me?"
  • Works but slow at scale

Optimized Approach:

  • Maintain "likes received" cache per user
  • On like, check cache first
  • Cache in Redis for fast lookup

Match Notification:

  1. Match detected
  2. Push notification sent to both
  3. Chat enabled
  4. Match surfaces in UI

Scaling Considerations

Read-Heavy Workload:

  • Profile views >> profile updates
  • Heavy caching of profiles
  • CDN for images

Write Patterns:

  • Swipes are high-volume writes
  • Batch and async processing
  • Eventual consistency acceptable

Geographic Sharding:

  • Shard by region
  • Users mostly interact locally
  • Cross-region matching rare

Messaging System

Real-time Chat:

  • WebSocket connections
  • Message queue (Kafka) for reliability
  • Read receipts and typing indicators

Media Handling:

  • Images uploaded to S3/CDN
  • Thumbnails generated async
  • Moderation pipeline

Anti-Abuse Measures

Spam Prevention:

  • Rate limiting swipes
  • Profile verification
  • Machine learning for fake profiles

Safety Features:

  • Photo verification
  • Block and report
  • Safety tips
  • Location hiding option

Performance Optimizations

Profile Caching:

  • Hot profiles in Redis
  • Pre-computed card stacks
  • Background refresh

Image Optimization:

  • Multiple resolutions
  • Progressive loading
  • CDN distribution

Battery/Data:

  • Efficient polling intervals
  • Delta updates
  • Compression

Key Metrics

User Metrics:

  • Swipes per session
  • Match rate
  • Message rate
  • Conversion to chat

System Metrics:

  • Discovery latency
  • Match detection time
  • Message delivery time
  • API response times

Interview Application

When designing a dating/matching app:

Core Components:

  • Geospatial user discovery
  • Preference filtering
  • Swipe recording
  • Match detection
  • Real-time messaging

Key Challenges:

  • Efficient geospatial queries
  • High-volume write handling
  • Real-time match notifications
  • Scale with user growth

Trade-offs:

  • Accuracy vs speed (geospatial precision)
  • Fresh vs cached (recommendation staleness)
  • Push vs pull (notification strategy)

Tinder's architecture shows how to build location-aware, real-time matching systems at massive scale.

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